Circumstellar and Accretion


Interactive installations for the Event Horizon art show at Gallery Paige, Minneapolis, MN,
consisting of artist’s interpretations of Black Holes

Circumstellar On Github . Accretion On Github



UE4 Interaction Prototypes


Simple prototypes to prove the feasibilty of integrating advanced NUI devices into UE4,
including the Neurodigital Gloveone, Intel RealSense Cameras, and UH Haptic feedback board

Point Cloud Interaction (Cinder version) on Github



Bay Lights Previsualization


Prototype designed to show how Intel RealSense technology could potentially be used to
enhance the Bay Lights installation in San Francisco

ITA Prototypes On Github . Bay Lights Visualizer on Github



Pinboard


A multi-user/multi-touch large form-factor installation designed to test multi-user photo and
media management




Angel Dust


Point cloud/depth data visualizer to showcase creative possibilities for Intel RealSense technology,
showcased on-stage at CES 2015 for Intel’s pre-keynote show and in Intel’s “Experience Amazing” TV Spot

Source on Github




AR Furniture Placement


Prototype to test the feasibility of using Intel’s 3D scanning technology to create
a virtual room decoration application



AR Tour Map


Interaction prototype to test the feasibility of integrating Intel RealSense based hand and
gesture tracking with Total Immersion AR to create an interactive AR experience



Multi-Touch/Input GPU Particles


Previsualization of an auxiliary interactive effect for an interactive light stage




Scavenger Bot


3D Scan and Play based game created to showcase the gaming and entertainment possibilities of
Intel RealSense Technology

Additional code and content by Annie Harper, Garrett Stevens, and Edgard Ortega



Music Visuals


A set of artistic point cloud visualizations created to showcase potential stage visuals and
pre-concert interactive experiences for EDM events hosted by Insomniac and SFX

Additional code by Justin Hinman

Angel Dust 2.0 on Github . Point Cloud Study on Github . Transform Feedback Particles on Github (see ITA_Forces)




Music Visuals


A set of artistic point cloud visualizations created to showcase potential stage visuals and
pre-concert interactive experiences for Linkin Park and other Warner Music artists

Additional code by Justin Hinman

Source On Github



Music Visuals


A set of artistic point cloud visualizations created to showcase potential stage visuals for
the A.R. Rahman Live Tour in 2015

Source On Github




Out-Of-Box-Experience Previsualization


Point cloud visualizations designed to assist The Barbarian Group in ideating on the final
visual development of the Intel “Out Of Box Experience” application, the third video is
the finished product from The Barbarian Group

Source On Github




Gesture-Based Data Viz


Prototyping the feasibility of using simple gestures for simple data viz

Source on Github (see UPL_03b)



LEGO Futurelab Prototypes


A set of prototypes designed to present to the LEGO Futurelab potential gaming and entertainment
use cases for an Intel RealSense powered LEGO game





Projected AR Touch-On-Surface Game


Prototype design to showcase a projector-based AR game for a downward facing depth-camera and projector combo.

Additional code and content by Annie Harper and Sterling Orsten



Skeletal Hand Tracking Demos


Prototypes design to showcase a very early/experimental version of what would eventually become
the Intel RealSense Skeletal Hand Tracking API

Additional code and content by Annie Harper, Stan Melax, and Sterling Orsten




Sam's Fantastic Friend


A short game designed to showcase a multi-modal, interactive AR-based digital book

Additional code and content by Annie Harper




SpellCaster


An interaction prototype designed to showcase multi-modal NUI interactions such as
voice driven, context-based gestures

Additional code and content by Annie Harper



...and of course, Projection Mapping!!!


I mean, what more is there to say?



inception CSS web template downloaded from ZyPOP